Replay Old Work Without Starving Live Work
After a gap a consumer must replay a backlog, but an unthrottled replay competes with live traffic for the same pool and can push live work behind old work, so the catch-up causes a second incident. This skill covers throttled backfill for agent work: give replay a share of capacity rather than the whole pool, pause replay when live lag grows and resume when it falls, checkpoint the position after each batch so a stopped replay continues instead of restarting, and alert when the backlog is not shrinking so a replay that cannot keep up is seen early.
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Replay old work without starving live work
Replay Old Work Without Starving Live Work# Replay old work without starving live work After a gap a consumer must catch up on a backlog. An unthrottled replay competes with live traffic for the same pool and can push live work behind old work, so the catch-up causes a second incident while the first is barely over. ## Give replay a share
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